Living Doodles: Animate Art
Kids' drawings come to life
Coming soon to the App Store
A drawing is finished the moment the crayon goes down, and then it goes on the fridge or in a drawer. Living Doodles lets the character your child invented actually do something.
Photograph the drawing, or pick one from your photos, and watch it wave, jump and dance. Their own lines, colours and wobbles move; nothing is redrawn, restyled or “improved”. If the cut-out or the joints come out wrong, you fix them in a few taps.
Every drawing moves. People wave, walk, jump, cheer, dance and take a bow. A dog trots on its own legs, a sun bounces, a car wobbles. No drawing ever comes back with nothing.
Puppet it
Take a hand, a foot or the head and move it yourself.
Colour it in
Tap an area and fill it with the crayon your child picks, under their own lines.
Worlds
Put drawings together on a drawn place and watch them live there.
The keepsake shelf
Every drawing kept by the month it was drawn. Save any video to Photos, never watermarked.
What leaves your phone.
| What | Where it goes |
|---|---|
| Drawings | Stay on your device. Never uploaded, never synced. |
| Photos | Cut out and animated on the phone itself. The original photo is not kept. |
| Videos | Leave the app only when you save one to your photo library, behind a grown-up check. |
| Usage data | None. Not even anonymous counts. |
| Purchases | Handled entirely by Apple’s App Store. We never see a payment detail. |
Everything works with no signal. No account, no ads, no third-party code of any kind. What the tiers mean · Full privacy policy
Free to use. One-time upgrade, no subscription.
Unlimited drawings, with wave, walk, jump, bounce and wobble, and one world, free. Living Doodles Plus is a single one-time purchase ($5.99), behind a grown-up check, that adds every other move and unlimited worlds for good. No subscription, no trial, nothing expires. Saving videos is always free, and everything made in the free version stays playable. Built entirely with native iOS technologies — no cross-platform frameworks, no web views.